Technical Art Director

Requisition Number: 178339

Position Title: Senior Technical Artist 2

External Description:

Capital Games is a world-class mobile game studio, best known for creating the most successful Star Wars game of all time, Star Wars: Galaxy of Heroes. We are game makers first, telling stories through some of the most beloved IP brands in the world and igniting players’ imagination and competitive spirit. We believe in a culture of excellence, always driving to be the industry leader in mobile RPG and encouraging a team atmosphere of learning, collaboration and creativity. Most importantly, we never forget that making games and entertaining our passionate players is fun!

Capital Games is the destination for today’s best mobile game makers. Come join us, and create the world’s greatest role-playing games.

Role Overview:

Our new mobile title Heroes of Middle Earth is looking for an accomplished Technical Art Director with experience in game development, specifically in the mobile space. You will report directly to the studio’s Principal Art Director and work in cooperation with our internal and external teams across all disciplines. You will lead the technical art effort and implementation of top-quality content for our H.O.M.E. game and future projects. We are looking for that magical combination of artistry and technical know-how that a technical artist like you bring to the table.

Responsibilities

  • Lead the technical development of the systems and frameworks to support the art team together with engineering support.
  • Support other Technical Artists in the development and integration of any associated proprietary toolsets.
  • Support the development and integration of all pipelines.
  • Work with and assist artists to support solutions to project-wide problems.
  • Write Unity3d and DCC tools to help audit, and automate the optimization of game assets for artists.
  • Explore new techniques and processes, and create prototypes to prove out and solve technical art challenges.
  • Work with engineering and design to guide the technical architecture that supports game features from an art perspective.
  • Participate in build reviews, address bugs, and guide art quality through a balance of visual improvements, process enforcement, and performance constraints.

Required Qualifications

  • 5+ years of production experience, with mobile development experience a big plus.
  • Experience with Unity3d, Mecanim, Asset Bundling, and in-game cinematics systems such as Timeline and Cinemachine.
  • High level of familiarity with version control and asset management solutions (Perforce, git).
  • Programming experience with scripting languages such as Python and C#.
  • Working knowledge of Maya and 3D Studio Max scripting/API’s.
  • Experience with creation or architecture of asset pipelines and processes.
  • Work with or the creation of Unit Test systems and testing.
  • Oversee/audit shader performance and be able to author node-based shaders, HLSL/CGSL knowledge.

Please apply with as many examples of the following as you can:

  • Tools and pipeline work. Provide examples of script functionality and code samples.
  • For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of screenshots. Include relevant code samples.
  • Examples of other technical art related projects including character shader work, engine-side pipeline tools, pipeline and process architecture
  • Breakdown of technical art framework support for a game feature or mechanic (e.g. screenshots/video of game footage and how you contributed to the presentation solution).

#LI-Remote, #LI-Hybrid

#FlexibleWork

“US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):

° $131,600 – $213,300
• New York (depending on location e.g. Manhattan vs. Buffalo):

° $131,600 – $213,300
• Jersey City, NJ:

° $154,800 – $213,300
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

° $131,600 – $179,600
• Washington (depending on location e.g. Seattle vs. Spokane):

° $131,600 – $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.”

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Community / Marketing Title: Technical Art Director

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 29

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace-we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers-people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up-we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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