At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play.
Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence.
We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.
The Ecosystem Experience and Services team is looking for a Software Engineer 2 to help with innovation on our Player Operations team. Our team is accountable for ensuring our players have a world class experience across all of our games and experiences, with a focus on the areas of safety, security and support. As an engineer on Player Operations, you will work closely with Product Management and Design to architect and own Minecraft game code that delights our players by delivering maintainable code that’s well tested, performant, and adherent to best practices.
Qualifications:
Required:
- Bachelor’s Degree in Computer Science, or related technical discipline AND 2+ years of technical engineering experience developing in C++ language.
- OR equivalent experience
- 1+ year(s) working on cross-platform native applications or AAA video games.
Preferred:
- Bachelor’s Degree in Computer Science, or related technical discipline AND 4+ years of experience developing in C++ with an understanding of the architecture of modern game engines (component-based, event-driven, etc.)
- Ability to prototype, iterate, and take initiative to drive progress.
- Experience working with mobile, console, or PC entertainment.
Software Engineering IC3 – The typical base pay range for this role across the U.S. is USD $94,300 – $182,600 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $120,900 – $198,600 per year.
Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form .
Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.
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Responsibilities:
- Design solutions for systems which result in simple, extensible, and maintainable high-quality code.
- Design, implementation, and code reviews across the feature area.
- Reach outcomes through collaboration across disciplines.
- Uses technical knowledge of the product design and code to identify risks and prevent classes of bugs.
- Builds an understanding of customer needs to inform design and implementation decisions