Lead Narrative Systems Designer (Star Wars FPS)

Requisition Number: 180689

Position Title: Principal Game Designer I

External Description:

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.

In collaboration with Lucasfilm, the Star Wars FPS Team at Respawn is developing a new AAA FPS set in the Star Wars galaxy. Inspired by classic titles like Dark Forces and Jedi Knight: Dark Forces 2, our story-driven single player game is being developed from the ground up leveraging the power of Unreal Engine 5. We’re combining this inspiration and technology with Respawn’s pedigree for making best-in-class shooters to deliver a brand new experience our players will love.

We’re looking for an experienced and collaborative Lead Narrative Systems Designer to take point on a team dedicated to player immersion in a vibrant world. In this role, you will be an important part of our multidisciplinary collaboration bringing story, moments, and characters to life in a new Star Wars FPS.

This role requires an individual with a strong desire to work in a collaborative environment where feedback from all corners is encouraged. Our ideal candidate will have a great mix of technical mindset, design sensibilities, interpersonal skills, and player empathy.

What you’ll do…

  • Reporting to the Systems Design Director, you will be responsible for managing and leading a team of Narrative Designers as you develop and maintain the tools, techniques, and collaboration needed for a cutting-edge story-driven FPS.
  • Work closely with the Writers, Mission & Combat teams, Engineers, Animators, Artists, Audio, and others to help bring our story and character to life.
  • Develop pipelines and management practices for integration & iteration of Narrative content with Mission Design, Audio, Combat, and more.
  • Lead the development of narrative systems that facilitate player expression, storytelling, and the performances of combat & non-combat NPCs.
  • Drive the design and architecting of technical systems that support delivering compelling, engaging, and immersive game experiences.
  • Explore and adapt new ways to bring characters and moments to life with a practical approach that blends seamlessly with gameplay.
  • Have an eye for performance issues, bugs, and content polish needed to achieve the best quality possible.
  • Predict dependencies and production requirements.

Ideally, you will also have…

  • 5+ years of experience in Narrative Design, with 2+ years leading a team of Designers.
  • Fluency in one or more scripting or programming languages.
  • Experience developing in AAA game engines, with Unreal as a plus.
  • A sense of architecting systems for extensibility, flexibility, performance, and iteration throughout development.
  • A passion and understanding of industry trends and technologies.
  • Shipped at least one AAA game as a core member of the Narrative team.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we have reviewed it.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• California (depending on location e.g. Los Angeles vs. Sacramento):
° $131,600 – $213,300
• New York (depending on location e.g. Manhattan vs. Buffalo):
° $131,600 – $213,300
• Jersey City, NJ:
° $154,800 – $213,300
• Colorado (depending on location e.g. Denver vs. Colorado Springs):
° $131,600 – $179,600
• Washington (depending on location e.g. Seattle vs. Spokane):
° $131,600 – $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

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Community / Marketing Title: Lead Narrative Systems Designer (Star Wars FPS)

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 16

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Job Category
Computer and IT
Job Type
unspecified
Salary
USD 131,600.00 - 195,200.00 per year
Country
United States
City
Los Angeles
Career Level
unspecified
Company
Electronic Arts
JOB SOURCE
https://ea.gr8people.com/jobs/180689/lead-narrative-systems-designer-star-wars-fps